Webvent

Using the Psychology of Game Design for Learning

Wednesday, May 15, 2013 12:00pm - 1:00pm EDT  
Host: Association for Talent Development
By: Julie Dirksen, Instructional Designer, Usable Learning, LLC

Game designers know a lot about how to create engaging, immersive experiences, but game designers also know a lot about learning design. Many games require a steep learning curve, and game design has several tools to help players acquire and master new skills.

Learn about some of the tools and strategies that game designers use to gain attention, maintain motivation, and move players from novices to masters.

 

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Presenter

Julie Dirksen
Julie Dirksen

Instructional Designer, Usable Learning, LLC

Julie Dirksen is an independent consultant and instructional designer who has more than 15 years’ experience creating highly interactive e-Learning experiences for clients ranging from Fortune 500 companies to innovative technology startups to major grant-funded research initiatives. Her focus has been on utilizing the disciplines of educational psychology, neuroscience, change management and persuasive technology to promote and support the improvement of peoples’ lives through sustainable long-term learning and behavioral change.

Ms. Dirksen holds an M.S. degree in Instructional Systems Technology from Indiana University. She has also been an adjunct faculty member at the Minneapolis College of Art and Design, where she taught courses in Project Management, Instructional Design and Cognitive Psychology.

She’s recently published a book called Design For How People Learn (www.designforhowpeoplelearn.com), in which she gets ridiculously excited about everything from learning applications of behavioral economics to the way glucose is regulated in the brain. She’s happiest whenever she gets to learn something new and you can find her online at www.usablelearning.com.
 


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