Webvent

6 Ways Asynchronous Video Increases Training Productivity and 3 Times to Avoid It

Tuesday, April 5, 2022 2:00pm - 3:00pm EDT

Host: Association for Talent Development
By: Chris Knowlton, Chief Video Evangelist, Panopto
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Learning delivered through a video conferencing platform continues to be the standard for remote training. Though convenient, synchronous learning methods are not always the optimal modality to address the organization's learning and development (L&D) needs. Dispersed teams require learning in the flow of work, but repeated live training can put significant pressure on team schedules and bandwidth.
 
In this webinar, Chris Knowlton, a chief video evangelist for Panopto, will share six actionable solutions for using asynchronous (on-demand) videos to improve training productivity and effectiveness and three examples of when you should opt for real-time training instead. You will walk away with the knowledge of how to apply asynchronous and synchronous training methods to your organization's L&D program.
 
In this interactive webinar, you will learn:
  • What asynchronous training is and why more L&D teams are using it to improve learning outcomes
  • Which types of training are best delivered asynchronously and how to plan and produce them
  • Three examples of when synchronous training methods work better and why
  • Examples and case studies from organizations that have adopted asynchronous training
     

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Presenter

Chris Knowlton
Chris Knowlton

Chief Video Evangelist, Panopto

Chris Knowlton is a passionate technology leader for products that empower organizations by unlocking the power of video. He has spent the last 22 years identifying, building, and evangelizing strategic video solutions to real-world customer challenges for schools and businesses of all sizes. A recognized industry authority, Chris was honored in 2011 as a Streaming Media All-Star by Streaming Media magazine for his impact on the industry and holds several patents for streaming software technologies.

Before Panopto, Chris held product management and executive roles at Wowza Media Systems, BlueFrame Technology, and Microsoft. He helped set cross-product strategies for numerous on-premises and cloud video delivery technologies, including Wowza Streaming Engine, Wowza Cloud, Windows Media Services, Smooth Streaming, Azure Media Services, and Microsoft Stream. Before focusing exclusively on software, Chris worked in alliance management at NetApp and at several Tier 1 automotive suppliers. He holds a bachelor of science degree in mechanical engineering from Michigan State University.