Webvent

What Research Tells Us About Games, Gamification, and Learning

Tuesday, July 24, 2012 12:00pm - 1:00pm EDT  
Host: Association for Talent Development
By: Karl Kapp, Professor of Instructional Technology, Bloomsburg University, Institute for Interactive Technologies

This decidedly unacademic presentation provides a broad scientific overview of what research has taught us about the effectiveness of games and game-elements in changing learner behaviors. We will consider how playing a video game changes a person’s behavior, how avatars can shape in-game and out-of-game behavior, and how storytelling helps learners memorize facts. We’ll answer questions like: What makes a game…a game? How do points and rewards fit into games? Why are challenges, feedback, and interactivity the keys to successful games? Do serious games have to be entertaining to be educational?

This engaging, exciting session shows you how to use the existing research literature in your own design and delivery of learning. You will be given advice for how to match research findings to your own learning design for games and gamification. We’ll move the concepts from research to practice with plenty of examples. We’ll even match game types with content types. The presentation also includes several practical case studies outlining how the research tips, techniques, and practices can be applied in a real-life online learning situation. Discover how research-based practices support games and gamification for learning.
 

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If you cannot view the YouTube video above click here to view the webcast recording directly on Webex
 

Presenter

Karl Kapp
Karl Kapp

Professor of Instructional Technology, Bloomsburg University, Institute for Interactive Technologies

Karl Kapp is a professor of instructional technology at Bloomsburg University in Bloomsburg, PA and is the author behind the widely read “Kapp Notes” blog and a regular contributor to ASTD’s “Learning Circuits” blog. Karl has written five books on the convergence of learning and technology. His latest book, The Gamification of Learning and Instruction is where much of the material for this presentation is discussed in more detail. In his Gamification book, Karl explores the research and theoretical foundations behind effective game-based learning. He examines everything from variable reward schedules to the use of avatars to the use of games to teach pro-social behaviors. Karl is committed to helping organization’s develop a strategic, enterprisewide approach to organizational learning. He believes that effective education and training are the keys to increased productivity and profitability. He can be reached at www.karlkapp.com.


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