Webvent
Karl Kapp

Karl Kapp

Professor of Instructional Technology
Bloomsburg University, Institute for Interactive Technologies
Bloomsburg Pennsylvania
Timezone: America/New_York


Karl Kapp, EdD, is an award-winning professor of instructional technology at Bloomsburg University in Bloomsburg, PA, where he teaches instructional game design, gamification classes, and online learning design. He is the director of Bloomsburg’s Institute for Interactive Technologies and is recognized internationally as an expert in the application of games, game-thinking, and gamification to learning. Karl earned his doctoral degree from the University of Pittsburgh.

He is currently a senior researcher on a grant sponsored by the National Institutes of Health (NIH), which involves the application of microlearning and gamification to help childcare workers identify child abuse. Karl is the co-founder of Enterprise Game Stack, a company that has created a digital card game tool for instructional designers. He is also the creator of the popular web video series, The Unauthorized, Unofficial History of Learning Games.


Karl has authored or co-authored eight books including The Gamification of Learning and Instruction, and its accompanying field book, the widely popular, Play to Learn. His latest co-authored book with Robyn Defelice is Microlearning: Short and Sweet. Karl is author of ten LinkedIn Learning courses including “Learning How to Increase Learner Engagement” and has been a TEDx speaker. In 2019, he received the ATD Distinguished Contribution to Talent Development Award. The award is presented in recognition of an exceptional contribution that has had a sustained impact on field of the talent development.

In addition, Karl has created the L&D Mentor Academy. The academy is a community of like-minded organizations and individuals who desire to learn about advanced topics in the learning field who need to focus their L&D departments on innovation, performance consulting, and the latest technologies. The academy consists of live and self-paced courses designed to provide evidence-based practical tips, techniques, and approaches.

Karl’s academic and practitioner work explores the research, theoretical foundations, and practical application of gamification, game-thinking, and activity-based learning to organizational performance issues. His goal is to help organizations create engaging learning experiences through intelligent, research-based application of instructional strategies and techniques. He shares his expertise and knowledge through consulting, workshops, and one-on-one mentoring with start-up firms, Fortune 100 companies, and various governmental agencies. Follow him on Twitter @kkapp, or check out his website at karlkapp.com.
 

Webinars 
Date & Time (EST) Title Role
Thursday, December 14, 2023
12:00pm - 1:30pm
AI Discussion Series: Responsible AI in L&D [Private] Presenter
Thursday, June 16, 2022
1:30pm - 2:30pm
Using Digital Card Games to Build Organizational Capabilities [Private] Presenter
Tuesday, November 19, 2019
12:30pm - 1:30pm
Building Learning Impact: Game Mechanics, Gamification, and Game Thinking [Private] Presenter
Tuesday, May 16, 2017
3:00pm - 4:00pm
Play to Learn Author Event [Private] Presenter
Wednesday, May 28, 2014
12:00pm - 1:00pm
ASTD Research Presents: Using Gamification and Serious Games in Learning Presenter
Tuesday, December 3, 2013
12:00pm - 1:00pm
5 Tips for Turning Gamification Theory Into Practice Presenter
Tuesday, October 1, 2013
12:00pm - 1:00pm
Gamification - Cancelled until further notice Presenter
Tuesday, April 2, 2013
2:10pm - 2:40pm
What Do We Know About Learning Research and What Do We Need to Know? [Private] Presenter
Tuesday, April 2, 2013
10:00am - 3:40pm
Evidence-Based Learning Virtual Conference Presenter
Monday, April 1, 2013
3:00pm - 4:00pm
Evidence-Based Learning Virtual Conference Panelist Practice Session [Private] Presenter
Wednesday, December 19, 2012
12:00pm - 1:00pm
So You Want to Design an Instructional Game? Five Things You NEED to Know Presenter
Tuesday, July 24, 2012
12:00pm - 1:00pm
What Research Tells Us About Games, Gamification, and Learning Presenter

Participation